
Mysteries of the Phoenix: Druid and HunterĪ budget version of Spellhunter. This deck still contains 2 minions ( Savannah Highmane) since there are no cheap cards that require a no-minion deck and Savannah Highmane is one of the best midrange minions in the game. The goal of the deck is to control the board early on with traps, weapons and efficient spells while slowly chipping at your opponents health with your hero power and your Eaglehorn Bow which has near infinite charges.

Cheap spellhunter upgrade#
Your strongest play however is to upgrade your Lesser Emerald Spellstone and play it on curve since it can decide games on the spot (if your opponent cant deal with it on the spot). Follow it up with Savannah Highmane to give your opponent real headaches. This deck plays mostly like the non-budget version of Spellhunter but it has a great weakness: Control matches. Deathstalker Rexxar is usually the primary wincondition in those matchups since Control decks cant outvalue infinite value. Without him your best bet against control decks is to be aggressive and finish the game early, but your chance of winning is still low. In general you want to keep Lesser Emerald Spellstone since it is your strongest card and Wandering Monster since you want to upgrade your spellstone as fast as possible and Wandering Monster is your best secret in every matchup. You can consider keeping Tracking since it allows you to set up your Lesser Emerald Spellstone by finding some secrets (or another spellstone). #HEARTHSTONE NO YASHARAJ SPELLHUNTER UPGRADE#Īlso if you have Lesser Emerald Spellstone in your starting hand you can keep 2 of any secret to ensure that you can upgrade it by turn 5. You want to keep Candleshot, Explosive Trap, Eaglehorn Bow and Unleash the Hounds. If the rest of your hand looks decent you can keep Flanking Strike since it is a great tempo play.

You are playing control in these matches and want to keep their board clear and your board alive for as long as possible until you have enough damage to push for lethal within 1-2 turns. You want to keep Tracking, Animal Companion, Eaglehorn Bow. If you are expecting some early big minions you can keep Hunter's Mark or Deadly Shot.

